Minutefall
Minutefall
A 2D puzzle-platformer where you help a pixel count down to zero on a microwave clock
In this game, YOU decide when to go to the next level, but it does not have to always work out.
Play with sounds on for the best experience.
Controls
- move left/right – A/D, Left/Right arrows
- jump - Space
- climb - move towards a wall and jump repeatedly
- count down (preview next level) - hold S/Down arrow
- confirm count down - Space while the count down is charged
- rewind - hold W/Up arrow
- press ESC to pause and unpause the game
Tips
- Preview the next level by holding JUMP to know what to expect.
- Be prepared that sometimes you NEED TO REWIND because you can't see two levels ahead. You can't count on being always correct.
- You can REWIND multiple times in a row.
- Find out what each special TILE/PIXEL does.
- CLIMBing up is important so that you can count down.
You can find solutions to the difficult levels in this full playthrough.
Credits
- Sci-fi Sounds, Impact Sounds, and Input Prompts made by Kenney licensed under Creative Commons CC0.
- Some microwave noises are by conorbenson@live.com, Freesound #114291, License: Sampling+
- Music and other sound effects by Pesopes
- Art by Pesopes and Trollak
Made for the GMTK Game Jam 2026: Count Down
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Linux |
| Authors | Pesopes, trollak |
| Genre | Puzzle, Platformer |
| Made with | Godot |
| Tags | Pixel Art |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
Download
minutefall.x86_64 73 MB
Version 1.3.0 2 days ago




Comments
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I was very intrigued by the setting and wanted to go further but couldn't get past this stage. The game looks pretty and the premise is very catchy
You can climb up walls, so here you’d go left and up. Maybe should’ve made that more clear.
Got it, it is written in the description but I didn't read it the first time around as the game explains you the rest very thoroughly. I'm glad I continued as the level design is very clever